Portfolio
All Roads Lead to User Experience
The interfaces seen here are each culminations of the respective project's interaction design, targeted eLearning, information architecture, usability, and brand strategy. This may be more evident in some GUIs than in others. Some are more market-driven, some based on learning objectives, and some represent culture change. But the goal in all of them was to design for the user.
The documents further down provide a peek at some of the behind-the-scenes tools I have created. I've also included several persuasion games I had a hand in creating.
Logo designs round out the page. There are a variety of clients represented, from clinicians to kids to teachers to people on both ends of computer technology.
User Interface
Documents & Distractions
Storyboard - This storyboard template is designed for maximum reach on eLearning, blended learning, or broadcast products: project managers, subject matter experts, designers, developers, and clients can all easily use this. Particularly so because I included a primer at the beginning. In addition to helping team members articulate content, this document has proven to be a very effective impetus for communication between team members!
SME Prep Tool - This tool helps experts articulate and chunk information from face-to-face presentations for re-purposing into instructional eLearning. One notable success with the tool was a PM software web-based training suite. In fact, the SME's felt so confident with their work that they chose to provide the voice-over for the final product. In this case, the amateur narration made the WBT more authentic.
Site Map 1 - This site map was for an informational site broken down by job role. The development team shared responsibility for populating the pages. A simple but highly effective practice is numbering the shapes on the site map: it turns it into an instant inventory tool! The wireframes shared this numbering system, too.
Site Map 2 - Here's an example of a site map I created in a form that noted IA Dan Brown sometimes uses. It moves away from the flowchart structure to something more organic. Structured like a mind map, the size of a shape indicates hierarchy, the grouping of shapes help convey how they're related.
Wireframe - As wire frames go, this one is fairly detailed. But the detail was not strictly for the designer, it was in large part for the client. Working with a business strategist, I conveyed relative positioning of onscreen elements to support the marketing strategy of this initiative.
Personas - These personas were created for those designing an informative web site supporting a recently-implemented learning management system (LMS) at the VA. These personas are meant to show the wide range of VA employees across a wide range of LMS user roles (i.e., a variety of LMS administrative levels). It was distributed to some who had not used personas before so there is a brief orientation at the beginning of the document.
Logo Standards - After a client dictated a logo design, I developed this standards document to ensure proper stewardship of the visual identity. Because the audience was potentially new to branding and logo use, the document has an educational tone, making it informative as well as regulatory.
Marketing Games - Encrypto and Matrixu were developed as persuasive pieces to deliver the user to key pages within a site. I developed the concepts and art directed these two games, working one-on-one with the Flash developers to bring them to life.
Logo Work
Here is a roster of logos that I have designed over the past several years. I tend to have a more elemental style and these designs represent a less ornate and more forward embodiment of the brand for the respective initiatives. More details accompany each when they're displayed fully.